Within hours, users were complaining on the Internet that the game - which involved bumping off tiny island dwellers by flicking them into the water or launching them toward the sun, with no way to score points or win anything - wasn’t worth the 99-cents they paid for it. It started as a week-long “sprint project” - a bit of bare-bones entertainment for Apple’s (AAPL) iPhone, written as quickly as possible and published last January.
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